Zippytal-Node/proto/grpc_manager.proto
2021-12-08 15:58:40 +01:00

149 lines
3.0 KiB
Protocol Buffer

syntax = "proto3";
package manager;
option go_package=".;localserver";
message Request {
string type = 1;
string from = 2;
string token = 3;
map<string,string> payload = 4;
}
message PeerRegisterRequest {
string peerId = 1;
string peerKey = 2;
string peerUsername = 3;
}
message PeerRegisterResponse {
bool success = 1;
string log = 2;
}
message PeerListRequest {
int32 number = 1;
int32 lastIndex = 2;
string name = 3;
map<string,string> filters = 4;
}
message SquadConnectRequest {
string id = 1;
string userId = 2;
string password = 3;
string authType = 4;
string networkType = 5;
}
message ProtoSquad {
string id = 1;
string name = 2;
repeated string members = 3;
string squadType = 4;
string owner = 5;
string host = 6;
string authType = 7;
bool status = 8;
}
message SquadCreateRequest {
string userId = 1;
string name = 2;
string squadType = 3;
string password = 4;
}
message SquadListRequest {
int32 number = 1;
int32 lastIndex = 2;
string name = 3;
map<string,string> filters = 4;
string squadType = 5;
string squadNetworkType = 6;
}
message SquadUpdateRequest {
string userId = 1;
string id = 5;
string name = 2;
string squadType = 3;
string password = 4;
}
message SquadDeleteRequest {
string userId = 1;
string squadId = 2;
}
message Peer {
string id = 1;
string name = 2;
string pubKey = 3;
bool active = 4;
}
message PeerListResponse {
bool success = 1;
int32 lastIndex = 2;
repeated Peer peers = 3;
}
message SquadConnectResponse {
bool success = 1;
string reason = 2;
string id = 3;
repeated string members = 4;
}
message SquadLeaveRequest {
string userId = 1;
string squadId = 2;
}
message SquadCreateResponse {
bool success = 1;
string reason = 2;
ProtoSquad squad = 3;
}
message SquadListResponse {
bool success = 1;
int32 lastIndex = 2;
repeated ProtoSquad squads = 3;
}
message SquadUpdateResponse {
bool success = 1;
string reason = 2;
ProtoSquad squad = 3;
}
message SquadDeleteResponse {
bool succes = 1;
string reason = 2;
ProtoSquad squad = 3;
}
message SquadLeaveResponse {
bool success = 1;
string reason = 2;
string squadId = 3;
}
message Response {
string type = 1;
bool success = 2;
map<string,string> payload = 3;
}
service GrpcManager {
rpc Link(stream Request) returns (stream Response);
rpc RegisterPeer (PeerRegisterRequest) returns (PeerRegisterResponse);
rpc ListPeers(PeerListRequest) returns (PeerListResponse);
rpc CreateSquad (SquadCreateRequest) returns (SquadCreateResponse);
rpc UpdateSquad (SquadUpdateRequest) returns (SquadUpdateResponse);
rpc DeleteSquad (SquadDeleteRequest) returns (SquadDeleteResponse);
rpc ListSquad (SquadListRequest) returns (SquadListResponse);
rpc ConnectSquad (SquadConnectRequest) returns (SquadConnectResponse);
rpc LeaveSquad (SquadLeaveRequest) returns (SquadLeaveResponse);
}